Go to the marked locations, and each location will start a new Far Harbor main quest. Players have to go to the locations in DiMA’s first three memories. However, this Far Harbor main quest doesn’t end here. Do this for every simulation and players will recover the memories. Also, use Decoder Relays to direct the Decoder Beam to break Firewall weak spots. Fill gaps in the path or create platforms. Players can build, move, and store key objects. The interface works exactly like the Workshop menu. Do this and players can retrieve the memories. Players must create a safe path between the starting point and the yellow column to extract the memories. Eliminate all threats here and use Faraday’s Program to unlock the main terminal and access DiMA’s memories. Flip the switch here to activate the facility’s auxiliary power. Use the nearby security door and get to the area behind the terminal. However, the command center’s main terminal will be offline. Fight your way to the Command Center Access Terminal and use it to open the nearby security door. Climb to the Nucleus Command Center and go inside but be careful of the turrets and other automated defenses. Best Left Forgottenįirst, complete the Visions in the Fog Nucleus quest to gain unrestricted access to the Children of Atom stronghold, where DiMA’s memories are stored. In case, players talk directly to DiMA, the synth will give players a copy of the program. If players hack, they can download the program after reading the journal. If players eavesdropped, the program will be on the desk in Faraday’s office. Get a copy of Faraday’s program and players can do it in one of three ways. Tell the synth about Kasumi’s concerns, however, the synth won’t tell players a first but, the right dialogue choices will force the synth to reveal the truth.ĭiMA’s memories are stored outside of Arcadia and Faraday has developed a program to allow Chase to recover them. If players’ conversation skills are high enough, speak with DiMA. Read the journal and players will find what he has been discussing during the secret meetings. Go to Acadia’s ground floor and hack Faraday’s Terminal. This method requires players to be good at hacking. Get to the hiding spot near the window and wait for the meeting to begin. Use the bobby pin to unlock the locked door and enter the Storage room. After talking to Kasumi, leave her and move to the building’s north wall. If players’ lockpicking skills are good enough, players will have no trouble eavesdropping. From this point forward, there are three ways players can approach the quest. Speak with Kasumi until she shares her concerns about DiMA. Go to her, and she’ll try to repair some machinery on Acadia’s lowest level (B2). Talk to DiMA, and the synth will point players toward Kasumi Nakano. Where You BelongĮnter Arcadia and DiMA will greet players. Once players reach Arcadia, talk to Longfellow, and the quest will be complete. Stay close to Old Longfellow and help him eliminate enemies. Meet Old Longfellow outside and he’ll give players the recipe for Mirelurk Jerky. Charm can help players but if they don’t have it, bribe him with a bottle of whiskey. Go to the Last Plank and find the hunter at a table across the bar. Once all of the creatures are eliminated, talk to Avery she’ll point players to Acadia and suggests talking to Old Longfellow. Follow her and help her defeat the creatures. Avery promises to answer all questions if players help them defend. Walk in the ParkĪs players get to the Far Harbor, Captain Avery and Alan Lee will be waiting for them. Use the Kenji’s boat to go to Far Harbor. Return to Kenji and Rei and report your findings. Once the safe is open, listen to Kasumi’s Holotape. There will be a locked safe there, players can open it using a bobby pin or read the note on the safe and search for the picture frame on the nearby desk. Read the journal and then go investigate the nearby boathouse. Players will find the clue behind a red toolbox on Kasumi’s dresser. If you lack charm, go to Kasumi’s room and start searching. Players can also use Charm to get more information from Kenji and Rei. Go to Kasumi’s room and search it for clues and leads.
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